Narrative designer with experience in non-linear narratives, branching systems, and player-centric storytelling. I build narrative experiences across indie titles and large mod projects, working through story, systems, and cross-disciplinary collaboration.

Fallout: Cascadia

Narrative & Quest Designer

Fallout: Cascadia

An upcoming large-scale, standalone mod for Fallout 4, Fallout: Cascadia is a fully realized expansion with original quests, factions, and characters. As a narrative designer and quest designer, my work focuses on creating engaging NPC interactions, designing original questlines, environmental storytelling, and player agency that feel true to the Fallout setting and the series as a whole.

Beyond Skyrim: Elsweyr

Narrative & Quest Designer

An upcoming total conversion mod for The Elder Scrolls V: Skyrim, Beyond Skyrim: Elsweyr is a part of the greater Beyond Skyrim mod series that expands the game world into the Khajiit homeland with original quests, factions, and worldbuilding. As a narrative designer and quest designer, my work focuses on creating branching questlines, designing original questlines, faction-driven dialogue, and implementing Creation Kit logic.

Schism

Narrative Designer

Schism Logo

A fantasy narrative game in development featuring political intrigue, theological debate, and intelligence operations. As a narrative designer designer, I help design all areas of narrative, including dialogue systems, codex entries, characters and arcs, and interactive narrative mechanics that transform worldbuilding into actionable gameplay where player choices have meaningful consequences.

Tabletop Design

D&D 5e Quest, Encounter & Module Designer

Tabletop Design

Original quest, encounter, and settlement module designs for Dungeons & Dragons 5th Edition, demonstrating game master experience, modular design, player agency, and professional module creation.

Skyrim: The Mind Unbound

Creation Kit Narrative Quest

A breakdown of my original narrative quest for The Elder Scrolls V: Skyrim. I wrote and implemented the quest in Creation Kit, drawing on TES lore, character development, and dialogue design.

Winter's Hunger

Game Designer, Area Designer & Writer

Winter's Hunger

A psychological horror capstone project made in Unreal Engine 5, blending point-and-click mechanics, free-roaming combat, and survival resource management. As a game designer and writer, I designed all the puzzles, setup key encounters, and developed the game's Wendigo mythos across puzzles, journal logs, and ambient storytelling.

Kanpeki

Contracted Narrative Designer

Kanpeki

Kanpeki is an indie psychological horror game by Streetlight Studio, releasing on Steam. I was contracted as narrative designer to shape character dialogue, narrative structure, and game world storytelling, building the game's atmosphere and emotional depth.

Original 3D Environment

3D Artist, Level Designer & Environment Artist

My 3D art and level design work: a complete original environment built from scratch in Unity. I modeled every object, prop, building, and tree, designed the terrain layout, and implemented advanced shader systems including custom leaf shaders using Unity's Shader Graph.

Gelatoss!

Game Designer

Gelatoss!

A fast-paced couch multiplayer game developed in Godot during a two-week game jam. As the game designer, I collaborated with four developers to create and refine competitive mechanics, event triggers, and systems that fit the jam’s theme and time constraints.

Equestria at War

Writer

Equestria at War

A critically acclaimed total conversion mod for Hearts of Iron IV, transforming the game into a rich fantasy setting. As a writer, I contributed extensive narrative content, including nation paths, character arcs, and in-game event text, enhancing worldbuilding and player choice.

Old World Blues

Writer

Old World Blues

A total conversion mod that reimagines the deep post-apocalyptic setting Fallout into a Hearts of Iron IV grand strategy experience . As a writer, I wrote branching nation paths, character dialogues, and localization content, ensuring captivating storytelling and lore consistency.

The Old World

Writer

The Old World

A total conversion mod for Mount & Blade II: Bannerlord, set in the Warhammer Fantasy universe. As a writer, I developed character biographies, world lore, and quest dialogue, bringing the Warhammer Fantasy setting to life with rich storytelling.

Realm Ball

Game Designer & Sole Developer

A modern take on classic 3D breakout games, completed in one week as a technical skills assessment in Unity. As the sole developer and designer, I rapidly prototyped and implemented gameplay mechanics, level progression, and physics-based interactions while learning advanced Unity features under time constraints, demonstrating my ability to deliver polished results within tight deadlines.

Built in one week, Realm Ball sharpened my rapid prototyping, physics tuning, and scope discipline under deadline.