Andres Valbuena
Flower field with custom shaders

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3D Artist & Level Designer · Unity · Solo

Original 3D Environment

6 weeks

A complete environment I built alone in 6 weeks, from blockout to lighting. Every model, texture and shader is my own.

Role
3D Artist & Level Designer
Team
Solo
Tools
Unity, 3ds Max, Blender, Substance Painter
Length
6 weeks
Highlight reel.

What I did

Shader Graph foliage

A custom leaf shader in Shader Graph responds to wind and lighting. Foliage density culling keeps overdraw down.

Shader Graph foliage in motion.

Visual effects

Particle dust and fog, animated water, and color grading set the mood. Small details make the space feel lived in.

Visual effects and atmospheric polish.

More detail

What I learned

I deepened my Shader Graph skills and built an optimization habit: profiling, LODs, batching and baked lighting. I can now carry an asset through the whole pipeline, from modeling to engine.