Andres Valbuena
Portrait of Andres Valbuena

About

Andres Valbuena

I like RPGs that answer back. My GDC Gold review was about how systems, agency and environment make Bloodlines react to its player, and that is the standard I write to: choices that change who talks to you, what they say and how the world looks afterward.

I started by writing nation paths and events for Hearts of Iron IV total conversions. That led to quest design for Fallout: Cascadia in the Creation Kit, quest writing for Beyond Skyrim: Elsweyr, and narrative systems in Articy:draft for Schism. Along the way I learned to write inside existing IPs, match house styles and hand off content that is ready to implement.

2025 GDC Game Narrative Review
Gold
sessions as a Game Master
100+
attendees at the convention I scheduled
1,000
games released and playable on itch.io
4

Awards & education

  • Gold, GDC Game Narrative Review 2025An analysis of how systems, agency and environment make Vampire: The Masquerade - Bloodlines so reactive.
  • Tencent Game Scholarship2024 to 2025
  • BA, Computer Game DesignGeorge Mason University

Background

  • Game MasterD&D 5e and Pathfinder 2e in Foundry VTT. Branching stories, live balancing, and consistency across player choices.
  • Events & Scheduling ManagerProgramming, vendors and operations for a 1,000-attendee convention.
  • ResearchMedieval history, theology and comparative mythology for grounded worldbuilding.
  • LanguagesEnglish and Spanish, both native.

Skills

Each skill links to the project that shows it.

Narrative design

Worldbuilding and lore
SchismElsweyr
Characters and NPC packages
ElsweyrMind Unbound
Barks and ambient lines
Fallout: Cascadia
Voice-over scripts and direction
ElsweyrKanpekiMind Unbound
Cutscenes and scripted scenes
Mind UnboundFallout: Cascadia
Interactive fiction
CharmingLast Chance Motel

Game and systems design

Core loops and player choice systems
Schism
Puzzle design
Winter's Hunger
Minigames and difficulty scaling
Summon
Tuning and balancing
Gelatoss!SummonMSF
Enemy AI behavior trees
Winter's Hunger
Clocks, trust and faction systems
Tabletop

Level and environment design

Area layout and pacing
Winter's Hunger
Environmental storytelling
Winter's Hunger
Encounter and trigger scripting
Fallout: CascadiaMind UnboundWinter's Hunger
3D modeling and environment art
3D Environment

Engines and tools

Creation Kit and Papyrus
Fallout: CascadiaMind Unbound
Articy:draft
Schism
Unreal Engine 5 and Blueprint
Winter's HungerSchism
Unity and C#
MSF3D Environment
Ink, Twine and Arcweave
KanpekiCharmingLast Chance Motel
Shader Graph
3D Environment

Production and documentation

Game design documents
Winter's HungerGelatoss!Summon
Quest handoff documentation
Elsweyr
Agile sprints and Jira for 24 people
MSF
Playtesting and iteration
MSFWinter's HungerGelatoss!

Favorite games