Andres Valbuena
Gelatoss arena with slimes in flight

← All work

Game Designer · Godot · Game jam

Gelatoss!

Pirate Software Game Jam

I pitched the split-to-score mechanic for Gelatoss!, a couch competitive game where slimes split on impact. Smaller slimes score less but are the only ones that fit the jackpot zones.

Role
Game Designer
Team
5 developers
Engine
Godot
Event
Pirate Software Game Jam
Gameplay. Precise setup turns into pinball chaos.

What I did

Results

I pitched the split-to-score idea for a game that started as Super Slime Curling Circuit: curling with mischievous slimes, built for couches where gamers and non-gamers pass the controller. A hit costs you size and multiplier, but you become two scoring slimes, so getting rammed is a decision. Jackpot zones that accept only small slimes make splitting a plan.

The team submitted a complete, playable build with an original core mechanic. Community recaps singled out its tactile feel and rewarding chaos.

Game design document

The 5-page GDD for the jam build.

  • Overview, key features, art style, target players and inspiration
  • Main menu and match flow
  • MVP scope separated from nice-to-haves
  • Audio, gameplay mechanics and aesthetic
Gelatoss GDD overview and MVP pages
Overview and MVP, pages 1 and 2.