Andres Valbuena
Kanpeki dialogue scene in a classroom

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Narrative Designer · Streetlight Studio · Contract

Kanpeki

2024

Streetlight Studio contracted me in early production of Kanpeki, a survival horror game about perfectionism, to shape its emotional arc, dialogue and environmental storytelling.

Role
Narrative Designer (contract)
Studio
Streetlight Studio
Tools
Ink, Notion
Length
3 months, 2024
Dialogue from the prototype.

What I did

Writing horror from a character's fears

I wrote dialogue that turns Hoshi Morimoto's perfectionism into horror. Her breakdown starts with smudged makeup, and her hometown becomes a nightmare. I made the characters who press on her escalate the more the player explores or avoids, so the horror follows the player's own choices.

  • Characters' dialogue escalates depending on how much the player explores or avoids key areas.
  • Scenes follow Hoshi's shifting sense of reality, which supports the “Hold Your Breath” mechanic that warps the world.
  • Collectible notes deepen the mystery of the Blue Dream Game and leave room for the player's own reading.
Kanpeki key art of Hoshi
Kanpeki key art.

More detail

Results

My work helped set the narrative tone and emotional rhythm of the vertical slice demo. Studio feedback highlighted the emotional clarity of the branching scenes.

Pipeline

Ink with Unity to write and test dialogue flows. Notion for character bios, scene bibles and branching trees shared across the team.