Settlement module · Faction conflict
The Slag Bargain
Moonsea · Levels 5 to 8 · 3 to 5 sessions
I designed a settlement where a dying mithral mine pits the Zhentarim, a Harper spy, the Miners' Guild and a temple of Waukeen against each other. None of them knows the cause: a xorn colony has fed on the vein for 300 years.
- 4 factions, each with goals and a 3-phase escalation plan that runs if the players do nothing
- A town with 62 years of history, local customs and 4 districts mapped with sightlines and chokepoints
- 6 resolution paths with long-term consequences, tracked by Clock and Trust systems
- Designer commentary drawing on Fallout: New Vegas and The Outer Worlds