Andres Valbuena
Schism in-game codex showing a character biography

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Dialogue · Quests · Lore · Screenplay

Writing Samples

Branching dialogue, quest documents, lore, screenplays, interactive fiction and tabletop modules.

Selected writing

Playable

Charming opening scene with the Prince Charming stat panel Play in browser

Solo project · 2026

Charming

A Twine RPG and love letter to Bill Willingham's Fables. You play Prince Charming in Fabletown, and investigations branch in several directions.

Stats, relationship tracks and story flags tie consequences to what you did. I wrote the prose and built the HUD and SugarCube macros.

  • Twine / SugarCube 2
  • Tweego
  • Stats & relationships
  • Multiple endings

Game jam · Team of 3

Last Chance Motel

An interactive narrative prototype built in Arcweave. Heavy branching, variable-driven outcomes and tone shifts based on your choices. About 5 minutes a run, and replays branch differently.

  • Arcweave
  • Choice & consequence
  • Variable-driven logic

Quest design

Fallout: New Vegas · Branching side quest

The Phantom King

Five phases around The Kings and Johnny Velvet. 3 major endings, a Wildcard path where you take over Freeside, and faction consequences at every decision.

  • Skill checks
  • 3 endings + Wildcard
  • Faction reactivity

Feudal setting · Investigation

The Weight of the Court

Adapted from the Reynard Cycle. Players question witnesses and choose sides before a trial with 4 endings. No faction is clean.

  • Investigation
  • 4 endings
  • Moral trade-offs

Elder Scrolls · Creation Kit spec

Lost Vision

A branching quest documented to Arcane University Creation Kit standards: stages, objective gating, dialogue conditions, fail-safes and world-state variables.

  • Implementation doc
  • Branching

Elder Scrolls · Linear quest

Stolen Heirloom

A single-path quest with clear objective flow and pacing. It stays purposeful without branching.

  • Pacing
  • Objective flow

Dialogue & character

Fallout: Cascadia · Dialogue sheet

Toby Green: Catch and Release

An early-game side quest in Kent: a farmer asks the player to find his grandmother, who never came back from fishing. 9 scenes with a quest-fail branch, hazard pay and a Barter check, each line tagged with a facial expression.

Fallout: Cascadia · Barks

Caravaneer Barks

Combat and ambient lines for a caravan NPC across 30+ trigger states, written in Fallout's register.

Beyond Skyrim: Elsweyr · NPC package

Ra'dharo Sabosiss

Biography, daily schedule and a full branching dialogue tree, written to the project's house style and ready to implement.

Skyrim: The Mind Unbound · Character brief

Cendelius Munia

Antagonist brief with biography, motivation, art notes, voice direction for casting and props. One handoff doc for every discipline.

Screenplays

Fallout: Cascadia · Quest screenplay

A Bad Hand

A branching quest in screenplay format, written for Creation Kit implementation, cinematics and voice.

Original screenplay · Excerpt

The Knight and the Brigand

A self-contained sequence carried by the contrast between Henry and Roland. Full screenplay on request.

Lore & items

Schism · Codex

Schism Codex Entries

In-world documents in an encyclopedic voice. They give players the political and theological context to make informed choices.

D&D · Item descriptions

Wondrous Items

Two short paragraphs per item set voice, embed history and support or complicate the item's mechanics. The same skill as terminals, holotapes and readable notes.

Tabletop

The same skills as digital RPGs: structure, choice design and reactive systems, tested across 100+ sessions as a Game Master.

Settlement module

The Slag Bargain

A dying mithral mine puts several factions on a collision course. 6 resolution paths, with Clock and Trust mechanics driving the reactions.

Encounter

The Cog That Thinks

A modron in Mechanus develops individuality, and players decide its fate across 4 resolution paths. Combat is possible but not assumed.

Mystery quest

The Merchant's Silence

An investigation in Waterdeep's Dock Ward with 4 endings, full NPC profiles and Foundry VTT notes for evidence tracking.

Tabletop hub