Game Design

Systems, mechanics, and production work across shipped and student projects.

It Starts With a Summon

Game Designer

It Starts With a Summon

A visual novel made for a game jam. I designed all four minigame systems — Astronomy, Herbology, Spells, and Potions — each built around a distinct skill type and tied to the game's romance routes and narrative outcomes.

Winter's Hunger

Game Designer, Area Designer & Writer

Winter's Hunger

A psychological horror capstone in Unreal Engine 5. This project is where narrative lives in the space itself rather than in dialogue: I designed every puzzle, built encounters in Blueprint, and developed the Wendigo mythos through journal logs, environmental clues, and ambient storytelling. The design goal was making players feel the story through level geometry and systems rather than reading it.

MSF: Mason Salvation Force

Producer & Game Designer

MSF: Mason Salvation Force

A 24-person student project in Unity where I served as producer rather than writer. I managed task delegation, scheduling, and team communication through an Agile/Jira pipeline, and we shipped all core features two weeks ahead of schedule. This is the project that taught me how narrative designers fit into a production pipeline from the other side.

Original 3D Environment

3D Artist, Level Designer & Environment Artist

My 3D art and level design work: a complete original environment built from scratch in Unity. I modeled every object, prop, building, and tree, designed the terrain layout, and implemented advanced shader systems including custom leaf shaders using Unity's Shader Graph.